<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://blog.splatlab.games/feed.xml" rel="self" type="application/atom+xml" /><link href="https://blog.splatlab.games/" rel="alternate" type="text/html" hreflang="en" /><updated>2026-10-06T10:35:08-07:00</updated><id>https://blog.splatlab.games/feed.xml</id><title type="html">Splat Lab! Blog</title><subtitle>News, behind-the-scenes stories, and game-making tips from Splat Lab!, where kids turn their ideas into playable games.</subtitle><author><name>Splat Lab!</name></author><entry><title type="html">Racing Is Here!</title><link href="https://blog.splatlab.games/2026/10/racing-is-here/" rel="alternate" type="text/html" title="Racing Is Here!" /><published>2026-10-06T09:00:00-07:00</published><updated>2026-10-06T09:00:00-07:00</updated><id>https://blog.splatlab.games/2026/10/racing-is-here</id><content type="html" xml:base="https://blog.splatlab.games/2026/10/racing-is-here/"><![CDATA[<p>Splat Lab! has a brand-new game type: <strong>Racing</strong>! Build a toy-car track one
snap-together piece at a time, then race it against your friends or the
computer. Loops, jumps, boxing gloves, exploding eggs… if you can build it,
somebody has to drive it.</p>

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<h2 id="build-a-track">Build a track</h2>

<p>Pick <strong>Racing</strong> when you start a new game, then choose a world, a track size,
and a shape to start from. There’s an oval, a figure eight, twisty Zig-zag
and Snake tracks, and four shapes loosely based on real Formula One circuits:
Monza, Montreal, Las Vegas, and Monaco.</p>

<p>Your track opens on a map you can zoom and spin around. From there you can
swap in new pieces:</p>

<ul>
  <li><strong>Turns, U-turns, and S-bends</strong> for twisty sections</li>
  <li><strong>Slopes, hills, and dips</strong> to test how fast is too fast</li>
  <li><strong>Loops</strong> you have to hit with enough speed</li>
  <li><strong>Jumps</strong> over open gaps</li>
  <li><strong>Bridges</strong> to cross over your own track, and <strong>drawbridges</strong> that open
and close while you race</li>
</ul>

<p>Then make it tricky. Add <strong>coins</strong> (each one takes half a second off your
time), <strong>boost eggs</strong> and <strong>invincible eggs</strong>, and hazards like swinging
<strong>hammers</strong>, wandering <strong>boars</strong>, <strong>explosive eggs</strong>, <strong>oil spills</strong>,
<strong>potholes</strong>, and a giant spring-loaded <strong>boxing glove</strong> that punches across
the road. Finish off your track with trees, warning signs, and grandstands
full of cheering fans.</p>

<p>Before you can publish a track, you have to finish a lap of it yourself.
That way every track in the Lab can be finished.</p>

<h2 id="pick-your-racer">Pick your racer</h2>

<p>Every member of the Splat Lab! crew has their own kart, and each one drives
a little differently:</p>

<table>
  <thead>
    <tr>
      <th>Racer</th>
      <th>Kart</th>
      <th>Good at</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Cooper</td>
      <td>Lab kart</td>
      <td>A bit of everything, boost</td>
    </tr>
    <tr>
      <td>Vix</td>
      <td>Getaway kart</td>
      <td>Top speed</td>
    </tr>
    <tr>
      <td>Rupert</td>
      <td>Hawk kart</td>
      <td>Corners and air control</td>
    </tr>
    <tr>
      <td>Jamie</td>
      <td>Builder’s buggy</td>
      <td>Dirt and steady landings</td>
    </tr>
    <tr>
      <td>Lango</td>
      <td>Hacker kart</td>
      <td>Speeding up fast</td>
    </tr>
    <tr>
      <td>Leenie</td>
      <td>Library kart</td>
      <td>Grip in the corners</td>
    </tr>
  </tbody>
</table>

<p>Want your own colours? Make a <strong>Race car</strong> in the Addons builder. Pick whose
kart to paint, choose your colours, and tune its stats. Then pick it before
your next race.</p>

<h2 id="race">Race!</h2>

<p>Tracks have four lanes, and the controls are simple:</p>

<ul>
  <li><strong>Gas and brake:</strong> up and down arrows (or W and S)</li>
  <li><strong>Change lanes:</strong> left and right arrows (or A and D)</li>
  <li><strong>Hop:</strong> Space, to jump over hammers, boxing gloves, oil, and potholes</li>
  <li><strong>Boost:</strong> Shift, but don’t hold it too long or your engine overheats!</li>
</ul>

<p>Gamepads work too, and you can change any of the buttons.</p>

<p>Race on your own against computer racers, or open a room and race up to
three friends at once. Everyone shares the same track, so watch out for
each other. Depending on the game’s settings, cars either block or bump each
other!</p>

<p>Each world drives differently, too. In <strong>Space</strong> the low gravity sends you
flying off jumps, and the roads in <strong>Ice World</strong> are <em>slippery</em>. Even the
fans change: chickens in Green Hills, skeletons in the Graveyard, penguins
in Ice World, viking warriors in Dragon World, and astronauts in Space.</p>

<h2 id="start-your-engines">Start your engines</h2>

<p><a href="https://splatlab.games/">Build your first racing game</a> and send the link to
a friend. We can’t wait to see what tracks you come up with. Make them
weird!</p>]]></content><author><name>Splat Lab!</name></author><summary type="html"><![CDATA[Splat Lab!'s fourth game type lets you build a toy-car track piece by piece, then race it against your friends or the computer.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.splatlab.games/assets/posts/racing-is-here.webp" /><media:content medium="image" url="https://blog.splatlab.games/assets/posts/racing-is-here.webp" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Welcome to the Splat Lab! Blog</title><link href="https://blog.splatlab.games/2026/10/welcome-to-the-splat-lab-blog/" rel="alternate" type="text/html" title="Welcome to the Splat Lab! Blog" /><published>2026-10-06T00:00:00-07:00</published><updated>2026-10-06T00:00:00-07:00</updated><id>https://blog.splatlab.games/2026/10/welcome-to-the-splat-lab-blog</id><content type="html" xml:base="https://blog.splatlab.games/2026/10/welcome-to-the-splat-lab-blog/"><![CDATA[<p>Cooper here! (Yes, the bandages are still on. Long story. Rocket-related.)</p>

<p>This is the brand-new Splat Lab! blog. It’s where we’ll share what’s going on
in the Lab:</p>

<ul>
  <li><strong>New game types and features</strong> as soon as they’re ready to play</li>
  <li><strong>Behind-the-scenes peeks</strong> at how we draw characters, build maps, and test games</li>
  <li><strong>Game-making tips</strong> for turning a wild idea into something fun to play</li>
</ul>

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<h2 id="got-an-idea">Got an idea?</h2>

<p>The best way to see what Splat Lab! can do is to make something.
<a href="https://splatlab.games/">Start building a game</a> and show us what you come up with!</p>

<blockquote>
  <p>Silly ideas. Serious fun.</p>
</blockquote>]]></content><author><name>Splat Lab!</name></author><summary type="html"><![CDATA[A new home for Lab news, behind-the-scenes peeks, and tips for building sillier, better games.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.splatlab.games/assets/posts/welcome-to-the-blog.webp" /><media:content medium="image" url="https://blog.splatlab.games/assets/posts/welcome-to-the-blog.webp" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>